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The first time I levelled through I found the levelling to be tedious, arduous and never ending. Ignoring that, I do echo some of what you’re saying. If I was a games journalist who was paid to play games for a living, I’d probably be even higher!
LEGION INSTRUMENTS OF DESTRUCTION WOW FULL
How could you only be 116 Mike? I work full time as a teacher, have a life and I’ve managed to level two 120’s (one 320 ilevel, the other 340). Or hell, just be nice and let us remove them and keep both. Have the option to either disenchant the shoulders and get the azerite relics back or keep the shoulders and disenchant the relics. They could also have an each way disenchant approach for them. One possibility would be to make the sockets genuine sockets (like the artefact weapon ones) so your azerite talents are droppable items. Like the azerite shoulders/head/chest but better implemented. I’d prefer an approach where there is choice.
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I think in some ways where that went wrong was that it was duplicating talents but letting you ultimately get all of them. While I wasn’t a fan of artefact weapons either (again losing choice), the artefact weapon at least let you choose abilities to power up as you gained power. To be honest, I’d like to see that logic applied more. Give players choice, not a single piece that powers up in a boring way. It just sits there slowly getting more powerful.Īnd they also had some interesting neck pieces that had procs or set bonuses. Maybe if they’d given it a socket and you plugged different azerite abilities into it I could agree but it’s basically worse than the original necks because at least you got drops and could choose to use them or not. And not even an interesting stat stick (ie: ooh is this necklace better than that necklace). You could have necks with a glow or other enchant like effects.Īnd I’d argue that the neck is still just a stat stick with their current solution. There’s no reason they couldn’t create appearances for some neck pieces.
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